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COD6 and IWNET. The future?
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UserPost

3:56 pm
October 25, 2009


Fanterazzi

Admin

posts 68

 

 

The internet is full of petitions against the new concept IWNET. Why?

No dedicated servers, less admin options…

I don' care.

Playing on different servers today… i need some rounds to understand the server settings/rules. Every server is different. The clans adjusts server settings , depending on their skills. On some server the ppsh is strong on some weak. Gravity and speed is different. Arty and dogs are disabled or enabled. On others the FG42 is like a rocket and kill everyone. etc… Playing on a server where the nades fly from one spawn to the other is fun…? On some servers you cant use the tubes or riflenades. Ok, i accept all the  admin rules. But…

I want uncorrupted gameplay and not playing around the serversettings to get an advantage for the own clan.

Playing today COD4 you dont know if the player hax or he abuse the server settings or he use illegal console commands or simply he has skill.

The realism mod has nothing to do with server settings tweaking. This is a totally different discussion. Someone who play realism respect the few rules and know that aimed bullets goes indahead.

The biggest benefit From fourzerotwo: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

The responsability to keep MW2 exciting over the years depends on IW. No new maps, no fun after some months.
The responsability to keep MW2 haxfree depends on IW. Its their network.
The responsability to keep MW2 a place where friends can have fun depends on IW. Their gameconcept.
IW created IWNET, now its their job to make MW2 succesful. The players are there.

UTS want to have fun without cheaters, servertweaking clanadmins and consoletweaking players.

Waffankulen to all

Comments are welcome. Use the forum link.


Read original blog post

12:37 pm
October 28, 2009


iNeo

Germany

Member

posts 64

Bravo! I love the idea of IWnet…. no more modded servers, no more stupid poor cheaters and hackers …. only fun and skill in the future! We will have a lot of fun playing with all the noob kiddy players which cheated in the past, they will play like beginners and will have a negative score ;-) We, from UTS are skilled players and we will rule the MW2 games!

It's ok for me to have less maps and no new maps, I'm sure if someone has created a new map, he can upload it to IWnet and they will decide if this map will become a standard map of MW2.

This means also,  no more Punkbuster is need…. 

Yes, most important of all, will be to have all the same rules for everybody. Cheaters will stay back in COD4, 5… or … , who cares?

All, who don't like the idea of IWnet, are cheaters, they only miss their way of cheating and haxing in future…..

Cheaters got fucked in WM2….good job!

Hail UTS…!!!!!

We need some new words in isi dictionary ;) for COD6

- MUAHAHAHAHAHAHAHHAHAAH – You're a lame old haxor with no more skill here you noob

- ANTIHAXED – You're score is not similar to your score in COD4 and 5, why

- ReNOobed – You play rubbish without your cheats

Cool

HaX! iSi! nOOb! TuBeInDaFacE!



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